![]() Now that it’s out of mothballs, my plan is to polish it and put it in the App Store later this year. I compiled it, put it on my iPad, and showed it to the group at the meetup. It took me about a half hours’ worth of work to get it up and running in the current versions of Swift and SpriteKit, which was considerably less time than I thought it would take. I wrote it back in 2016, when Swift was at version 3. I recently pulled it out of mothballs just before Wednesday’s “Share Your Mobile App” with Others meetup, because organizer Edwin Torres asked attendees to show off any apps they’d worked on. I then wrote code to move the cars and handle the gameplay.Īfter getting the basic gameplay working, I got busy with other projects and forgot about the game for a couple of years. It’s from the Zombie Conga game, pictured below: I lifted the code for moving the player character from the book 2D Apple Games by Tutorials. I wrote it back in 2016 as part of learning iOS game programming in Swift and SpriteKit. It gets its name from Dale Mabry Highway, a busy north-south six-lane “stroad” in Tampa. ![]() ![]() Pictured above is Dale Mabry, a “cross the road”-style videogame in the style of Frogger, or its later cousin, Crossy Road.
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